Co-operation & Decision Making

Prof. Danilov
Faculty of Economics and Business Administration


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Professor Danilov is engaged in empirical human resource management research, as well as the identification of causal relationships of the effect of human resource management tools on employee motivation and productivity. She also conducts research in organizational and human resource economics, in the field of empirical human resource management (HRM), and in the course of this she works with Big Data and People Analytics using machine learning.


Scientific Services
  • randomized studies (A/B tests) on incentive setting
  • work design and employee motivation
  • analysis of data (accounting, personnel, etc.)
  • "Delegation of decision making and productivity and employee satisfaction" at a world-leading energy company.
Profilbild Christian Stein
Faculty of Humanities and Social Sciences (Co-Head)
Exzellenzcluster Matters of Activity / Projekt Object Space Agency (Staff)

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Dr. Stein has a lot of experience with the conception and development of serious games and gamification for knowledge transfer, especially for museums, cultural institutions and in medicine. As a Germanist and computer scientist, he masters both the conceptual and cultural perspective as well as the technical of implementation. He has led over 15 software development projects in the areas of App, VR, AR and Browser Apps. When it comes to imparting knowledge and gaining experiences, games are the medium of our time, according to Dr. Stein. As a researcher and game developer, he is particularly interested in exciting mediation challenges.


Scientific Services

Dr. Stein develops concepts for knowledge transfer games, Serious Games and Gamification. He is also involved in software development, implementation and testing. He also offers workshops on VR and games as a cultural technique.

The following software projects were all developed iteratively and agilely in an academic context according to Dr. Stein's conception. In addition, they were tested and published under his leadership and represent a significant part of his publications.

Mein Objekt

  • Mein Objekt

    is an innovative museum game that enables visitors to engage in dialogue with objects, seeking to transform digital habits into cultural interest. Using machine learning and adaptive language, an adaptation of the application to the individual visitor is ensured, resulting in a personalized, interest-driven museum tour. The project was developed for the Humboldt Forum as part of museum4punkt0 and will be used there for the first time when it opens. It is developed in React Native and is used BYOD for Android and iOS.


  • Diary is a tool for exploring scientific interdisciplinary work and has been developed for the Experimantalzone of the Cluster of Excellence Image Knowledge Gestaltung to better understand interdisciplinary collaboration. It is developed for macOS in Objective-C and can record, visualize and synchronize activities such as software usage, keystrokes, activity cycles and more with a server. It is used to explore digital working practices and habits across disciplines and also benefits users in terms of self-reflection on their working practices.


  • iWrite is a gamified tool to improve scientific writing processes. It is developed for macOS in Objective-C and allows the user to organize writing processes into focused sessions, eliminate distractions, visualize progress, and schedule writing sessions. It also unlocks step-by-step tips and videos from writing experts.


  • BWG VR is an interactive, stereoscopic 360° experience for virtual reality headsets that shows the Cluster of Excellence Image Knowledge Gestaltung in its various spaces and presents actors of the cluster exemplarily in their working environments. The connection between space, objects and people is presented and the complex configuration of different actors is made tangible.


  • Singleton is a game for integrating personal goals into everyday life and individual development based on self-imposed priorities based on theoretical principles from psychology and game studies. It is developed in Unity Mobile for Android and iOS and allows entertaining and goal-oriented microinterventions in a level system based on individually generated card decks. It is based on the Big 5 character traits and dynamically assigns specific card packs individually to the user.


  • ID+Lab is the prototypical front-end of a publication platform designed to publish interdisciplinary research as a network and to show connections that otherwise remain hidden. It is developed as a web application and is based on Semantic Web technologies with GraphDB in the background. Publications are modeled here as a semantic network and visualized dynamically and intuitively. A DFG research proposal to deepen the project is currently under review.

Reading Revisited

  • Reading Revisited is a VR application that tests reading in virtual reality and dynamically integrates various texts into moving landscapes. It explores the question of what influence reading environments have on comprehension and memorization and whether text can be thought of as a combination of environment and reading. Texts from the cooperating publisher Merve Verlag can be read and experienced in VR and can be received in a specially developed environment.

Bee Virtual

  • Bee Virtual is a collaborative VR application in which two subjects control virtual bees by gaze direction and steer them through a virtual space. It was developed in Unity 3D for Oculus Rift. This is modeled on the physical space of the Central Laboratory Room of the Cluster of Excellence Image Knowledge Gestaltung. In an experimental setting, it was investigated how objects are remembered in VR, how virtual spaces can be transferred to physical ones, and to what extent communication among the test subjects influences the remembering of environmental properties.

PlosOne Metadata Extractor

  • PlosOne Metadata Extractor is a browser plugin that extracts metadata in lists of PlosOne publications including abstracts, making them processable and analyzable for text mining.

Decide & Survive

  • Decide & Survive is a game that makes it possible to experience decision-making processes in foreign policy contexts and aims to investigate the influence of user interfaces on player decisions by using both aggressive and neutral interfaces and sounds. It is developed in Java with JavaFX and runs server-side via PHP.


  • OncoLogg is a game designed for multiple myeloma patients and their families to educate them about therapies, risks and side effects. It lets the player experience different therapy cycles and refocuses from healing to achieving life goals. The game was developed together with the Charité in Java for Android.


  • iglos, or the Intelligent Glossary, is a semantic network design application intended to identify and facilitate terminology and comprehension problems in interdisciplinary academic projects. It is browser-based developed with web technology and RDF/OWL compatible.
  • Workschops

Forum Junge Spitzenforscher 2013: Project Big Data for Knowledge Networks

Profilbild Winter
Faculty of Life Sciences
Department of Biology

Cognitive Neurobiology

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Prof. Winter’s research is focused on animal behaviour, especially cognitive performance, e.g. learning ability, memory and their neurobiological foundation for foraging. He carries out behavioural assessments for mice and rats, mostly for preclinical research, to investigate decision-making processes in animals. Lab space is available, inter alia at the Berlin Mouse Clinic for Neurology and Psychiatry (BMC), one of the leading diagnostic institutions within the NeuroCure Cluster of Excellence. Prof. Winter and his team also advise on experimental design and develop automated equipment and systems for behavioural studies on rodents for external laboratories. Another area of his expertise is virtual reality for humans. Here Prof. Winter focuses on the development of a compact, mobile, and immersive virtual reality environment for a wide range of uses.

Scientific Services

Behavioural analysis:

  • Computer controlled sensor and actuator systems for manipulation and measuring of behaviour
  • Modular software system for automated measuring of behaviour
  • RFID technology

Virtual reality:

  • Immersive 3D-virtual reality system with closed monitoring (octagon)
  • Software for rapid implementation of specific VR-applications and interaction scenarios
  • Planning and development of a system for automated diagnostics of parameters for motor skills after clinical surgery for a large international pharmaceutical group. 24h recording and measurement as operator independent system.
Profilbild Helbrecht
Faculty of Mathematics and Natural Sciences
Department of Geography

Cultural and Social Geography

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Company testimonials

ARGE Ansiedlungsmanagement Friedrichshain-Kreuzberg (c/o Friedrichshain-Kreuzberger Unternehmerverein e.V.), Wüstenrot Foundation, Senator of Economic Affairs, Labour and Ports, Bremen, Bayerische Motorenwerke AG (BMW)


Prof. Helbrecht focusses her research on the cultural, social and spatial development of cities. She investigates urban branding, city image and identity as well as the marketing thereof. Neighbourhood and urban development policies, urban governance, housing markets and demographic change are also topics of her research. Furthermore, Prof. Helbrecht conducts analyses of social space and studies concerning the public sphere and space. As the director of the Georg-Simmel-Centre for Metropolitan Studies (Georg-Simmel-Zentrums für Metropolenforschung / GSZ), platform for interdisciplinary urban research, and as a member of the Integrative Research Institute on Transformations of Human-Environment Systems (IRI THESys) Prof. Helbrecht is well connected in her field of expertise and prepared for interdisciplinary research projects.

  • ARGE Ansiedlungsmanagement Friedrichshain-Kreuzberg (c/o Friedrichshain-Kreuzberger Unternehmerverein e.V.): scientific accompanying research on conflicts concerning commercial asset management of the night-economy in Kreuzberg
  • Wüstenrot Foundation: „Wohneigentum in Europa“ - Analysis of residential property in Europe and of the factors influencing home ownership quotas in cooperation with the ifo Institute (Leibniz Institute for Economic Research at the University of Munich)
  • Senator of Economic Affairs, Labour and Ports, Bremen: „Engpassfaktor Humankapital: Strategien der Bremer Wirtschaftsförderung zur Attraktion von Hochqualifizierten als Standortvoraussetzung der High-Tech-Industrie“ - Analysis of factors influencing (re-)location decisions of highly qualified professionals in a specific region for high-tech industry
  • Bayerische Motorenwerke AG (BMW): „Der Kunstpark Ost: Wirtschaftliche und kulturelle Bedeutung für München“
  • Georg-Simmel-Centre for Metropolitan Studies (Georg-Simmel-Zentrum für Metropolenforschung / GSZ): interdisciplinary platform for collaborative research for metropolitan studies. Its goal is to contribute fundamentally to future urban development, regionally and internationally. Main topics of this interdisciplinary approach are: urban change, the cultural base of and social momentum in cities, sustainable urban development, and internationalisation of urban studies
  • IRI THESys - Integrative Research Institute on Transformations of Human-Environment Systems: the institute’s purpose is the interdisciplinary transformation research focusing on land use and use of resources, processes of urbanization in the 21st century, effects of climate change, as well as intra- and inter-generational environmental justice